Abstract: Pathfinding on grid maps is a cornerstone problem in robotics, autonomous navigation, and game development. Classical algorithms such as A*, Dijkstra’s, and Breadth-First Search (BFS) are ...
A C++ and OpenGL project for generating trees using L-Systems and the Space Colonization Algorithm. Features procedural branching, bark textures, and full tree rendering with leaves. Compares both ...
Abstract: In this study, based on the needs of seabed survey, mathematical modeling and analysis were carried out for multibeam bathymetry technology. For different situations, we derived mathematical ...