Former CD Projekt Red veterans have explained how their new vampiric RPG, made at a new studio Rebel Wolves, is building on ...
The Blood of Dawnwalker will feature a smaller open world than The Witcher 3 and the game's devs explain why they['re doing ...
The Witcher 3 lead quest designer Mateusz Tomaszkiewicz, who's now leading development on Rebel Wolves' Blood of Dawnwalker, ...
The Witcher 3 lead quest designer has opened up about the aspects he hates in the game and would love to change if the time ...
In an effort to "push the [horror] genre forward", 'The Blood of Dawnwalker' will be "experimental" with its RPG mechanics, creative director Mateusz Tomaszkiewicz has said.
The best games to ever do it were, I reckon, Fallout: New Vegas and The Elder Scrolls 3: Morrowind. The former was designed ...
The Blood of Dawnwalker will let you kill even important NPCs, as Rebel Wolves say they aim the campaign to be 30-40 hours ...
The Blood of Dawnwalker's creative director has revealed the campaign is around 30-40 hours, and are aiming for the same quality as The Witcher 3.
The creative director of The Blood of Dawnwalker, the debut project from Rebel Wolves, has revealed that the upcoming fantasy epic will allow players to not only kill off random NPCs, but also snuff ...
Jedną z inspiracji przy projektowaniu otwartego świata The Blood of Danwalker był Gothic - ujawnił twórca gry.
Mateusz Tomaszkiewicz przyznał w wywiadzie, że do dziś nie może znieść tego, w jaki sposób zaprojektowane zostały pewne ...